Add kill function for ZombieCmd
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@@ -1,6 +1,7 @@
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package de.marc.advancedKill.commands;
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package de.marc.advancedKill.commands;
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import de.marc.advancedKill.AdvancedKill;
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import de.marc.advancedKill.AdvancedKill;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@@ -24,6 +25,14 @@ public class ZombieCmd {
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zombie.getEquipment().setItemInMainHand(
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zombie.getEquipment().setItemInMainHand(
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new ItemStack(Material.DIAMOND_SWORD)
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new ItemStack(Material.DIAMOND_SWORD)
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);
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);
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zombie.setCustomName("akill");
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zombie.setCustomNameVisible(false);
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Bukkit.getScheduler().runTaskLater(plugin, () -> {
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zombie.remove();
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}, 200L);
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sender.sendMessage("§aErfolg!");
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sender.sendMessage("§aErfolg!");
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}
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}
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}
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}
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